﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using imaginecup.util;

namespace Imaginecup.gameState.malaria.component.entity
{
	public interface ICmpChar:ICmpEntity
	{
        int GetDemage();
        void AddDemage(float Demage);

        void SetShieldTime(double time);
        void StartShieldItem();

        bool GetShieldState();
	}

    public interface ICmpMalaria:ICmpEntity
    {
        void AddDemage(float Demage);
        void StopMove();
        void ReleaseStop();
        bool IsMoveAble();
    }
}
